Name: Ignition
Rank: C-Rank
Type: Taijutsu
Element: Katon
Clan: N/A
Description: Using fire nature chakra the user boosts off towards their desired location may they be airborne or on the ground. This can propel the user a total of 10m and is primarily used to deliver a devastating tackle. The flames are naturally expelled from the feet, but can come from other locations as well and do no damage as they are used only for propulsion.
Name: Devil's Dance
Rank: C-Rank
Type: Taijutsu
Element: Katon
Clan: N/A
Description: Using fire nature chakra, the user heats up their body to where small strands/plumes of flames harmlessly burn off their body. More of a supplementary technique, for Taijutsu augmentation, the user is now moderately faster having heated up their muscles and using small streams of flames behind their attacks to further propel them. This last for 2 post. If used along with Iron Body due to the strain on the body and chakra network, Kauzu can only sustain both for 1 post.
Name: Iron Body
Rank: C-Rank
Type: Taijutsu
Element: N/A
Clan: N/A
Description: Using chakra as a coating, the user hardens a face of their body (back,right,left, or front) or a specific limb. Primarily used defensively, the chakra coating also makes blows hit harder. Last for 2 post. If used along with Devil's Dance due to the strain on the body and chakra network, Kauzu can only sustain both for 1 post.
Name: Reversal
Rank: D-Rank
Type: Taijutsu
Element: N/A
Clan: N/A
Description: Only usable on those of equal rank in a PvP setting, this is a simple chakra enhanced Taijutsu reversal. The only catch is that it requires a defensive stance that must have been assumed prior to the attacks landing. The stance is similar to the Hyuuga Clans gentle fist passive stance, palms open and knee slightly bent. Once the incoming attack(s) are successfully dealt with, the user attempts a grapple while using chakra to slightly enhance their bodies speed and strength. The augmentation of chakra virtually giving the user the upper hand, depending on the target's last strike attempt, the user goes for a takedown or strike oriented counter. Once used or attempted the technique goes on a 3 post cooldown to avoid exploitation.